Case study
05
Live globally
Highway Heroes
Full UI system
In this tycoon game, players juggle dozens of quests a day - so the quest card had to stay instantly readable across every type and state, without ever changing its layout.
Key decisions
- Clear hierarchy - reward & goal read first
- Less clutter - timed quests moved off the main card
- Functional color - quest types recognisable at a glance
Outcome - one flexible card that scaled to every quest type and state, keeping the UI clean as the game grew.





Card states - active · timed · done · locked
UI elements & screens
The reusable pieces behind the game - shop offer cards, color-coded resource categories, and how they come together in live screens.

Shop offer cards
Gems
#9971d8
#543d85
Special offers
#8096f3
#484388
Pixel Coin
#72d8ef
#4fa0c3
Money
#90e38f
#257448
Service
#efbb72
#976123
Fuel
#e28f90
#8e3e3f
Color-coded resource categories




