UI WORK / W-08
08
LIVE GLOBALLY
Highway Heroes
Full UI system
In this tycoon game, players juggle dozens of quests a day - so the quest card had to stay instantly readable across every type and state, without ever changing its layout.
Clear hierarchy
reward & goal read first
Less clutter
timed quests moved off the main card
Functional color
quest types recognisable at a glance
OUTCOME - one flexible card that scaled to every quest type and state, keeping the UI clean as the game grew.
Wireframe
High-fidelity
Final UI
UI elements & screens
The reusable pieces behind the game - shop offer cards, color-coded resource categories, and how they come together in live screens.
Daily offers & gems
Money & fuel shop
Competition quests
Leaderboard