Screens & system
01 Screens · Animations · Icons

Sweet Farm

Colorful UI with a lot of motion
My role
UI artist and Animator
Studio
Pixel Federation
Tools
Figma, Blender, Photoshop
Platform
iOS, Android

Sweet Farm is a cozy farming game filled with cakes, pies, and sweet treats. Grow ingredients, craft delicious desserts, complete orders, and expand your colorful little farm.

Key decisions
  • Readable first - Easy to read and understand, even when there’s a lot happening on screen.
  • Native to the world - Colorful, warm and welcoming, made to feel right at home in Sweet Farm’s world.
  • Motion as feedback - Every interaction feels responsive, with motion that makes actions clear and satisfying.
Sweet Farm logo
UI animations 05

Motion built as feedback, but kept visually appealing.

To-do list - claim
Reward reveal
To-do list - loading
Character dialogue
Confirmation dialog
Screens 06

Feature screens built to stay readable inside a busy play area.

App rating dialog with the pink candymaker character, shown in a phone frame
App Rating
To-do list of daily quests with rewards
Daily quests
Daily rewards calendar with claimed days
Daily rewards
Shop screen with candy-coloured offer panels
Shop
Event Pass screen with free and premium reward tracks
Event Pass
Event Pass screen with the Endless chest panel
Endless chest
Art direction & system

Icons, rewards
and the kit behind them

One light rig, one bevel language, one saturation ceiling - so every reward sits on the same shelf. The kit around them keeps buttons, panels and counters on the same rules.

In-game icons Modeled in Blender, lit in one setup so the whole set matches.
3D in-game icon
3D in-game icon
3D in-game icon
3D in-game icon
3D in-game icon
3D in-game icon
3D in-game icon
3D in-game icon
Shop icons Modeled in Blender
3D shop icon
3D shop icon
3D shop icon
3D shop icon
UI elements Reusable panels, buttons and reward strips.
Reusable Sweet Farm UI pieces - claim and activate buttons in three colours, resource bars, panels and reward strips