Case study
02 10M+ downloads

Trainstation 2

Event pass upgrade
My role
UX designer, UI artist, Animator
Studio
Pixel Federation
Tools
Figma, Unity, Adobe Animate
Platform
iOS, Android

The Event Pass already had Free and Premium tiers. My task was to introduce a higher "1st Class" upgrade inside this dense UI - clearly, without clutter or disrupting player flow.

Key decisions
  • Animated reveal - the 1st Class ticket slides in on tab open; discoverable without permanent weight.
  • Integrated, not intrusive - embedded in the Event Pass header, never a popup.
  • Color-coded tiers - blue Premium, gold 1st Class; value read through color alone.

Outcome - a clearly visible upgrade path with zero added clutter; monetization visibility driven by UX, not force.

TrainStation 2 logo
Event Pass upgrade wireframe
Wireframe
High-fidelity grayscale pass of the upgrade flow
Hi-fi - grayscale
Final UI - the gold 1st Class ticket in the Event Pass
Final - 1st Class ticket
Event Pass overview - free and premium reward tracks side by side
Event Pass - overview
The gold 1st Class ticket revealed in the Event Pass header
Revealed 1st class ticket
Upgrade ticket popup - what 1st Class adds, with the price
Upgrade ticket
Event Pass with 1st Class activated - gold track live
1st class activated
Animated reveal
Motion 02

Result and navigation moments from the live game.

Competition results
Region select