Screens & system
03 1M+ downloads

Trainstation 3

Stylized realism
My role
UI Artist
Studio
Pixel Federation
Tools
Figma, Blender, Adobe Photoshop
Platform
iOS, Android

I designed pass features like the Era Pass and premium tiers. The key challenge: giving every tier a distinct color identity while keeping the whole system instantly readable.

Key decisions
  • Color-coded tiers - each pass level tellable apart at a glance.
  • One framework - Event, Era and premium passes share a single layout system.

Outcome - a scalable pass framework the game can keep extending without redesigning.

TrainStation 3: Journey of Steel logo
Event Pass screen with the Endless chest panel
Event Pass - Endless chest
Event Pass screen with the Magnate Pass overview panel
Event Pass - Magnate Pass overview
Era Pass screen with the Premium pass activated
Era Pass - Premium
Era Pass Premium screen with the Endless chest panel
Era Pass - Premium endless chest
Automatization - regular transport destination list
Automatization - Destination list
Automatization - assigning locomotives to a regular line
Automatization - Assign train
3D icons - modeled in Blender, finished in Photoshop
3D game icon
3D game icon
3D game icon
3D game icon
3D game icon
3D game icon
3D game icon
3D game icon