Screens & system
03
1M+ downloads
Trainstation 3
Stylized realism
I designed pass features like the Era Pass and premium tiers. The key challenge: giving every tier a distinct color identity while keeping the whole system instantly readable.
Key decisions
- Color-coded tiers - each pass level tellable apart at a glance.
- One framework - Event, Era and premium passes share a single layout system.
Outcome - a scalable pass framework the game can keep extending without redesigning.







3D icons - modeled in Blender, finished in Photoshop
