Product & UI Designer

Interfaces that
explain themselves.

I design digital products end to end — flows, interface, systems and motion. Nine years of turning complex, data-heavy screens into something people can read at a glance, across apps, web tools and live mobile titles.

Product
End-to-end app design, from flows to production screens.
Systems
Design systems that hold up as the team and product grow.
Motion
Interaction and animation, specified for the build.
Game UI
Dense, real-time interfaces for live mobile titles.
01

Product work

Apps, web & brand
02

Game UI

Shipped mobile titles
03

Career

2026 — now Co-founder — Wirewolf Design s.r.o. Two-person studio making better interfaces — product design, game UI and tools.
2024 — now Senior UI Designer — Grip Studios UI and art direction on Highway Heroes: Truck Garage.
2022 — 2025 Senior UX/UI Designer — Pixel Federation Event and monetisation flows, UI systems and 3D icons across TrainStation 2 and 3.
2018 — 2022 2D/3D Artist — Pixel Federation Icons, marketing art and in-game assets on live mobile titles including Sweet Farm.
2019 — 2021 Mentor — Butterfly Effect, Game & Interactive Media Design programme.
04

About

I turn complex systems into interfaces that feel intuitive, look considered and are ready to build.

I started as a 3D artist before moving into interface design, and that background still shapes how I think about composition and hierarchy. Today I work across product UI, UX, motion and 3D — comfortable owning a flow from the first sketch to the handoff, and happiest working close to the people building it.

Experience9 years
Shipped6 titles
ScopeEnd-to-end
Toolbox
Design
FigmaPhotoshopAffinity
Motion
RiveAdobe Animate
3D & engines
Blender3ds MaxUnityUnreal