Lenka
Vavrincová
I'm a UI/UX designer with nine years of experience, shaped by mobile games where every screen has to be clear, fast and a pleasure to use. I bring that same thinking to apps and websites, from user flows and wireframes to interface and design systems.
End-to-end app design, from flows to production screens.
Design systems that hold up as the team and product grow.
Interaction and animation, specified for the build.
Dense, real-time interfaces for live mobile titles.
Product work
Pulse Booking
Booking a doctor made simple - clear flows and a friendly visual system.
Cesta SNP
A historic Slovak trail turned into a calm, engaging virtual challenge you walk at home.
Graphic Projects
Invitations, small websites and print work - the softer, hand-made side of the studio.
Game UI
Sweet Farm
Playful, candy-coloured UI and 3D icons modelled in Blender for a casual farming title.
2022
Trainstation 2
Selling a new Event Pass tier inside an already dense UI.
2023
Trainstation 3
Polished UI screens and detailed 3D icons for a train-empire game, held together by one system.
2024
RnD Project
A complete UI system for an unreleased post-apocalyptic game.
2024
Highway Heroes
Quest cards players read at a glance.
2026
About
I turn complex systems into interfaces that feel intuitive, look considered and are ready to build.
I started as a 3D artist before moving into interface design, and that background still shapes how I think about composition and hierarchy. Today I work across product UI, UX, motion and 3D- owning a flow from the first sketch to the handoff.
